Objective:
My goal is to maintain artistic inspiration by working with fellow gifted and passionate game developers whose main focus are fun addictive games for the masses.


Education:
  • Art Institute of Seattle 1993-1995
    • major in Visual Communications
    • graduated with a Associates of Applied Arts degree
  • Marysville-Pilchuck HS 1991-1993
    • major in music
    • minor in art
    • graduated with a high school diploma

Employment:
  • Monolith/Warner Bros. 2004-present
    • Sr. World Artist
    • Pod Lead
  • Atari 2004-
    • Sr. World Artist
  • Beep Industries 2002-2004
    • World Artist
  • Pacific Coast Power and Light (Locomotive) 2000-2002
    • World Artist
    • Concept Artist - vehicles, UI
  • Cavedog Entertainment 1997-2000 
    • 2d-3d Artist - production, vehicles, environments.
    • Concept Artist
  • Humongous Entertainment 1995-1997
    • Ink and Painter
    • 3d Animator - characters

Shipped Titles:
  • F.E.A.R. 2
  • Condemned 2
  • Condemned 1
  • F.E.A.R. 1
  • Backyard Hockey
  • Backyard Skateboarding
  • Voodoo Vince
  • WWE Crush Hour
  • Total Annihilation: Kingdoms - Iron Plague
  • Total Annihilation
  • Backyard Baseball
  • Spyfox 1
  • Pajama Sam 1
  • Freddie Fish 2
  • Freddie Fish 1 

Skills:
  • Pod Lead - coordinate with game play designer and art director, schedule and task a small group of artists, maintain art side of level creation including creation of models, materials and performance cost of the art.
  • Environment Shell Artist - design, model, texture, light, and optimize environment shell from start to finish.
  • 3d Artist - design, model and texture world props from concept to in game asset.
  • Material/Shader Artist - create diffuse, specular and normal maps of any surface.
  • Also credited in areas of Game Play Designer and Concept Artist.

Tools:
  • Photoshop (cs5) 16+ yrs.
  • 3ds max (2011) 5+ yrs.
  • Mudbox (2011) 2+ yrs.

Honorable Mentions:
  • 3d Coat, Zbrush, Sculptris, Kaldera, Maya, Softimage, Light Wave.